NEW! iPhone for Programmers: An App-Driven Approach by Paul Deitel
More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:
* Welcome
* Spot-On Game
* Route Tracker
* Tip Calculator
* Cannon Game
* Slideshow
* Favorite Twitter Searches
* Painter
* Voice Recorder
* Flag Quiz Game
* Address Book
* Twitter Discount Airfares
By Chapter 3 you’ll be building apps using Xcode, Cocoa and Interface Builder. You’ll learn object-oriented programming in Objective-C and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.
iPhone for Programmers include practical, example-rich coverage of:
• iPhone SDK 3.x, XCode, Interface Builder
• Object-Oriented Programming in Objective-C and Cocoa
• Collections, GUI, Event Handling
• Controllers, Application Templates
• UIView, Multi-Touch™
• Core Audio, Core Animation, NSTimer
• Tables, UINavigationController
• Map Kit, Core Location, GPS, Compass
• Photos, iPod Library Access
• Serialization
iPhone for Programmers: An App-Driven Approach by Paul Deitel, Harvey Deitel, Abbey Deitel, Eric Kern, Michael Morgano
More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:
* Welcome
* Spot-On Game
* Route Tracker
* Tip Calculator
* Cannon Game
* Slideshow
* Favorite Twitter Searches
* Painter
* Voice Recorder
* Flag Quiz Game
* Address Book
* Twitter Discount Airfares
By Chapter 3 you’ll be building apps using Xcode, Cocoa and Interface Builder. You’ll learn object-oriented programming in Objective-C and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.
iPhone for Programmers include practical, example-rich coverage of:
• iPhone SDK 3.x, XCode, Interface Builder
• Object-Oriented Programming in Objective-C and Cocoa
• Collections, GUI, Event Handling
• Controllers, Application Templates
• UIView, Multi-Touch™
• Core Audio, Core Animation, NSTimer
• Tables, UINavigationController
• Map Kit, Core Location, GPS, Compass
• Photos, iPod Library Access
• Serialization
iPhone for Programmers: An App-Driven Approach by Paul Deitel, Harvey Deitel, Abbey Deitel, Eric Kern, Michael Morgano