APBmultiplayer online game based on the unrestricted freedom of movementand combat. APB offers players a living city, where the availability ofmoney and territory equals respect. In APB players must decide whetheror not they enforce the laws, to take the compliance issues of justiceand order, or become a gangster, who acts illegally. APB will provideplayers the opportunity to configure parts of their clothing, weapons,cars and preferences in music. In APB implemented trade and financialrelations: the larger mission to fulfill, the faster drip money spent onthe usual action for the equipment: body armor, powerful machine guns,pistols and grenades
However, even the most packed charactercould easily become a victim of a novice who unexpectedly beat out hisbrains, jumped up from the garbage bin. And the developers are convincedthat this approach will erase the line between those who play in an MMOfor twenty hours at a time, and those who paid this entertainment forthirty minutes a day.
Here, however, the question arises - how did thecreators are going to keep gamers in the world of APB The same JesseKnapp convinced that success in the content, which is proposed to createusers. APB gives players maximum freedom of creativity: You can come upwith airbrushing for cars, paint, tattoo, design new clothes, makemusic and goodness knows what else. And the fruit of an insaneimagination is allowed to sell to other users - they give the artist forthis money, but the game picks up personal rating. Thats it - anotherfeature of the APB. Enhance the prestige contributes virtually anyaction - made the mission, killing enemies, a hundred or fifty soldjackets painted tattoos. The player, who appeared at the top of thetable, gets respect around the world APB: face of the hero appears onposters (if its a gangster, his head announced award), in his honor byerecting monuments. In addition, the higher the rating, the morepowerful equipment you can buy in stores.
However, even the most packed charactercould easily become a victim of a novice who unexpectedly beat out hisbrains, jumped up from the garbage bin. And the developers are convincedthat this approach will erase the line between those who play in an MMOfor twenty hours at a time, and those who paid this entertainment forthirty minutes a day.
Here, however, the question arises - how did thecreators are going to keep gamers in the world of APB The same JesseKnapp convinced that success in the content, which is proposed to createusers. APB gives players maximum freedom of creativity: You can come upwith airbrushing for cars, paint, tattoo, design new clothes, makemusic and goodness knows what else. And the fruit of an insaneimagination is allowed to sell to other users - they give the artist forthis money, but the game picks up personal rating. Thats it - anotherfeature of the APB. Enhance the prestige contributes virtually anyaction - made the mission, killing enemies, a hundred or fifty soldjackets painted tattoos. The player, who appeared at the top of thetable, gets respect around the world APB: face of the hero appears onposters (if its a gangster, his head announced award), in his honor byerecting monuments. In addition, the higher the rating, the morepowerful equipment you can buy in stores.